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I had the opportunity to design one of the most popular features in the Limeade product: Team Challenges. The team activity tracker is a practical application of gamification which drives engagement within the product. The enhanced tracker includes the ability to find and create teams, talk with other participants, and view team and global leaderboards – all in a mobile optimized form. Check […]
The native app project at Limeade aimed to simplify and optimize the user experience of the product on mobile devices. The web product complex and has a lot of functionality, but not all of that is useful for every day activity tracking. We started by conducting interviews with users to learn the pain points of mobile web, as […]
Open Door was a part of the 2010 Microsoft Design Expo. The Topic was: Service Meets Social. The goal of OpenDoor was to create sustainable local communities through a borrowing and lending service. Our interdisciplinary team did research on existing services and relevant concepts to develop a well rounded service that appreciated the needs of the community, as well as individuals who […]
The Case of the Three Little Pigs is a project which explores the creation of a new gestural based language for the Xbox Kinect. Our team used the story of The Three Little Pigs to highlight interactions and phrases that were possible with the language we developed. We developed the classic story into a narrative […]
Hidden Secrets was part of an information design exchange on the topic of water. The program was between the University of Washington and South East University in Nanjing, China. Exhibitions were held in China and the US to display posters made by students.
A hybrid of an interactive module and information visualization, Ahead in the Count lets the user answer a series of questions to determine which baseball team they should root for, based on compatibility with each MLB team. View the project live and see which team you should root for.
Outer Spaces is an example of identity design for an entire conference. The fictitious conference on space architecture has a fully formed identity; The identity covers anything from mailers, to a conference logo, to swag, a website, and a video bumper.